
It is Midari's turn again and Erimi thinks that she will be the winner once only one string is left, believing they will inevitably chicken out. Midari praises her believing Erimi can bring her satisfaction. Erimi regains her confidence and not wanting to allow the family's pride to be ruined cuts a rope, but it is another fake. Yumeko asks about Erimi's condition and reaffirms that Mushibami is a family of torturers, how the device is made in a way that the risk grows with each slice driving primal instincts to wake up and that they are at the pinnacle of that very moment. Erimi is completely overwhelmed at their uncaring attitude when she is certain that a finger will indeed be sent flying within three turns, and starts to feel an urge to vomit. Yumeko and Midari comment with "string" related puns. Only three ropes remain and it is Erimi's turn again. The game skips several turns as Erimi is more and more shocked at her opponents' casual behavior at the growing threat. Erimi reaffirms she won't lose and cuts a rope but it is safe. Erimi begins to cry uncontrollably, causing Midari to angrily question if she is gonna chicken out in the game she suggested. Yumeko cuts a rope but it is a fake, so it becomes Erimi's turn again, feeling overwhelmed by her opponents' insanity. Erimi is profoundly scared about their resolve and how they are capable of bluffing to that extent and ponders if they are indeed willing to risk it. She declares her love for a shared risk which Yumeko agrees is much more fun. She wonders whether Yumeko is bluffing about "it" but she cannot confirm it as it would reveal the trick, cursing that she got trapped in her own game. At this point, both Yumeko and Midari display their signature excitement outburst.Įrimi's turn again and she cuts a rope but it is a fake, but becomes increasingly more scared about the danger.

Midari is amused at Erimi's family business and encourages her to continue. Erimi believes "it" to be the iron plate and imagines herself losing her finger. Yamato confirms that she did, leaving Yumeko pleased and Midari curious. Yumeko asks the judge if she removed "it". She continues that Erimi should have no protest if the tables are reversed and that losing a finger should not stop her. Yumeko is amused at the fact there are so many "odd jobs" at the family and states this makes things easier. Erimi reveals her family specializes in torture. Yumeko's turn again, before cutting she inquires about the device and how Erimi must have had it from the beginning. She requests Yumeko to slice the correct one. Midari gets another turn and cuts a rope but it is another fake. Even if her opponents don't remove their fingers it will result in a tie at best. Erimi gloats to herself that they at the very least can put on a brave front, while confident that she will win the game as the device is rigged with a metal plate that will block the guillotine's blade, therefore she doesn't have to move her finger at all.

Yumeko and Midari laugh at the occurrence while sharing their love for the growing danger. Midari reveals her masochistic delusions with Yumeko and encourages Erimi to continue.Įrimi's turn is next, she cuts a rope but it is a fake. Erimi inquires about Midari's intentions. Yumeko cuts a rope but it is another safe. Yumeko's turn is next, she shows her excitement at the growing risk and the possibility of the real moment to come. Now sharing the same risks and pain again, Midari cuts the first rope but it is not the "winner". She is excited that she gets to play with Yumeko again, although the latter is notably less enthusiastic about the idea. The three players putting their fingers in In other words, it is a game of chicken where the player that holds out the longest wins.Īll players bet their vote chip, which equals their right to be eligible to be the Council President. Cutting that rope will cause the guillotine to fall, however cutting the "winner" doesn't earn the player a victory, in this game a player is deemed a loser if they remove their finger first. The device has several ropes, but only one is the correct one or the "winner", with players cutting one rope per turn each. Each player places one finger through one of the holes, one for the player.

The players play through a device armed with a guillotine.
